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dooake -多人FPS在Q3A水平发挥DOOM3的怪物!

资 源 简 介

FPS Multiplayer shooter. Supports both OpenGL and DirectX 9 I have coded this project for about 2 years intensively when the Doom3 Alpha leaked. Since then i returned to coding it on several occasions, adding more features like: Networking - Late client join, Graphics - Q3A shader to CG Shader convertor :) and many other features. The current project status is that, while playable , there are still many things that need improvement. From better objects art and effects, to ragdoll death. The Q3A related code was written much before id-software released the code. I worked on it for a different project - a quake3arena clone for shader based OpenGL. (It was a crazy project mixing between board game and 3d shooter. And it was a tribute to Archon =) ) Naturally, I"m not related to id-software in any way, and I started this project for educational purpose and for the challenge itself :)

文 件 列 表

FULL
ceData
ceEngine.dll
ceGame - not exclusive input.exe
ceGame.exe
ceGame.exe~
cg.dll
cgD3D9.dll
cgGL.dll
cgShaders
d3dx9_31.dll
fmod.dll
GUI
LOG.html
Materials
MD5
Models
Music
no_fall_back
ParticleSystems
patchForNauful
Q3Maps
readme.txt
SandBoxLOG.html
Sound
Tags.txt
Textures
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