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对于jmonkey发动机各种可重用的模块。

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Over the time of working with jMonkey Engine I have written several libraries to complement or enhance some the engine features. This project is the collection of these libraries. BumpMapping - includes a tangent space generator for an arbitrary mesh, normal-map and parallax shaders and many integration tools to allow loading and display of bump-mapped models. (The current release is an alpha). MouseManager - a small library that allows the use of animated cursors and lets you easily switch between software and hardware mouse. StrategicHandler - an input handler for strategy games, this library comes with a simple input filter framework that can be used to add input filters to other handlers. ShaderFactory and Bloom - a shader factory that can be used to create post-processing filters based on convolution, weighted sampling points or linear Gaussian blur with sub-pixel sampling. Shader factory itself dose not depend on any jME classes and can be used
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