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OpenGL stereoscopic visual wrapper

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  • 上传时间:2021-06-30
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Overview Stereowrap is an emulation layer implementing stereoscopic OpenGL visuals on top of non stereo capable OpenGL implementations. To do that it overrides, using LD_PRELOAD, the GLX visual selection functions (glXChooseVisual and glXChooseFBConfig), glDrawBuffer, and glXSwapBuffers to capture and composite the two stereo images rendered by the application, in a number of ways. Presentation Methods Currently stereowrap supports presenting the stereo pair in the following ways: * parallel side-by-side (-m parallel) * side-by-side (-m cross) * color anaglyph * red-cyan (-m redcyan) * red-blue (-m redblue) * green-magenta (-m greenmagenta) * colorcode3d, aka amber-blue (-m colorcode) * sequential left/right sync-ed to vblank (-m sequential) Notes The sequential mode is there to support circuits that drive shutter glasses from the VGA vsync signal, like

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