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hge-for-android

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  • 上传时间:2021-06-30
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Introduction HGE engine (1.8.1) now can work both on Win32 and Android in same code base. I port HGE to run with OpenGLES 1.1 and use SDL to make it run multi-platform. Now, all samples from original hge engine work fine on Win32 and Android. Status Win32 Same as HGE original version ### Android ### -Run with all sample from original hge engine -No sound (i don"t use BASS lib, i will use SDL_MIXER) IOS -Will support in near future. # How to build # ### Win32 ### --Open . utorials utorial01hge_tut01.sln --Set Working Directory to . utorialsRuntime --Build and Run ### Android ### Compile --Install Android NDK, Android SDK , Cygwin and apache-ant-1.8.2 --Set correct path in file . utorialsAndroidCompileNativeCode.bat --Call CompileNativeCode.bat to compile native code --Call MakeDebug.bat to make apk file Run --Copy all data from folder

文 件 列 表

Runtime
bg.png
bg2.png
cursor.png
font1.fnt
font1.png
font2.fnt
font2.png
hge_tut01.exe
hge_tut01.ilk
hge_tut02.log
hge_tut03.log
hge_tut04.log
hge_tut05.log
hge_tut07.log
hge_tut08.log
menu.wav
objects.png
particles.png
Readme.txt
SDL.dll
SDLActivity-debug.apk
SDL_net.dll
texture.jpg
trail.psi
zazaka.png
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