首页| JavaScript| HTML/CSS| Matlab| PHP| Python| Java| C/C++/VC++| C#| ASP| 其他|
购买积分 购买会员 激活码充值

您现在的位置是:虫虫源码 > C# > 行的Unity3D编辑器扩展

行的Unity3D编辑器扩展

  • 资源大小:379.63 kB
  • 上传时间:2021-06-30
  • 下载次数:0次
  • 浏览次数:0次
  • 资源积分:1积分
  • 标      签: 编辑器 扩展 UnityD

资 源 简 介

Plugins -Autosave: Editor window that performs an autosave of the current scene in a configurable interval of time, currently it must be opened at least once when unity starts (you can dock it). Find it in "Edit->Autosave Settings..." -VSBPatternGen: Editor window that generates three Unity3D C# scripts that represent an entity in a way similar to an MVC Pattern: Views are used for rendering they receive events from states, states store information about the state of each object and sends events when it changes, behaviours define the logic of the object. A fourth script is generated to allow edition of the states through Unity"s inspector. This kind of "Pattern" shouldn"t be used in games that are performance dependant. Find it in "Assets->Create->VSBPattern" -CSMonoBehaviourGen: Because the "Create -> C Sharp Script" Unity3D provides just sucks. Find it in "Assets->Create->C# MonoBehaviour"
VIP VIP
0.183382s