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Advanced half edge mesh engine embedded in a real time simulator

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  • 上传时间:2021-06-30
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Advanced half edge mesh engine embedded in a real time simulator. Create complex graphical objects with arbitrary topology using the new ring modeling paradigm. Euler operations, constructive solid modeling, Catmull-Clark and Root3 subdivision. Lua scripting. Physical simulation. 3D editing widgets. Dynamically loadable plugins written in C/C++/C++11. 3D freetype font modeling. Mesh compiler converts arbitrary meshes to triangle strip arrays. Convert arbitrary mesh to topographical form. Optional QT interface. Vector math library. Offscreen rendering.
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