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box2dx是C #港- 2D物理引擎Box2D。

  • 资源大小:863.28 kB
  • 上传时间:2021-06-30
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  • 资源积分:1积分
  • 标      签: 引擎 物理 BoxD

资 源 简 介

Box2DX is a C# port of Box2D - Erin Catto"s 2D Physics Engine. You can find original C++ version on www.box2d.org Collision: * Continuous collision detection. * Contact callbacks: add, persist, remove. * Convex polyons and circles. * Multiple shapes per body. * One-shot contact manifolds. * Incremental sweep-and-prune broadphase. * Efficient pair management. * Fast broadphase AABB queries. * Collision groups and categories. Physics: * Continuous physics with time of impact island solver. * Persistent body-joint-contact graph. * Island solution and sleep management. * Contact, friction, and restitution. * Stable stacking with a linear-time solver. * Revolute, prismatic, distance, pulley, gear, and mouse joints. * Joint limits, motors, and friction. * Momentum decoupled position correction. * Fairly accurate reaction forces/impulses. System: * Centralized tuning parameters. * Pure .NET 2.0 library. Documentation: Testbed: * OpenGL with Tao.Fre

文 件 列 表

Box2DX.dll
Box2DX.pdb
FreeSans.ttf
freetype6.dll
HelloWorld.exe
HelloWorld.pdb
Tao.FreeGlut.dll
Tao.FreeType.dll
Tao.OpenGl.dll
Tao.Platform.Windows.dll
TestBed.exe
TestBed.pdb
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