Simple engine base on OpenGL, modular architecture : Core, Device, Video, Sound, Scene, Resource Manager, keep resources in SQLite db, full serialization of scene to stream. Support OpenGL 3.2 Forward Context.
文 件 列 表
Bin cg.dll cgGL.dll EngineLog.txt Launcher.exe Launcher.ini Options.exe Squall.dll Media Game.db3 Game.jas
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.001284s ]
SELECT `a`.`aid`,`a`.`title`,`a`.`create_time`,`m`.`username` FROM `jrk_downrecords` `a` INNER JOIN `jrk_member` `m` ON `a`.`uid`=`m`.`id` WHERE `a`.`status` = 1 GROUP BY `a`.`aid` ORDER BY `a`.`create_time` DESC LIMIT 10 [ RunTime:0.089305s ]
SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.001283s ]
SELECT * FROM `jrk_tagrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 20 [ RunTime:0.001957s ]
SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.001282s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.003689s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.001104s ]
SELECT * FROM `jrk_searchrecords` WHERE `status` = 1 ORDER BY `num` DESC LIMIT 5 [ RunTime:0.003255s ]
SELECT aid,title,count(aid) as c FROM `jrk_downrecords` GROUP BY `aid` ORDER BY `c` DESC LIMIT 10 [ RunTime:0.014862s ]
SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.001445s ]
UPDATE `jrk_articles` SET `hits` = 1 WHERE `id` = 63865 [ RunTime:0.003752s ]