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一个2D OpenGL框架(赢/林/苹果/ Android)java

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The project tries to create a heavily platform-independent framework, where you write one code, what you can run on a wide range of platforms with only a minimal mount change. Currently supports: -Animations -Sprites -Shaders (implemented, but not yet used) -Automated OpenGL screen creation -GUI elements (textbox, button, checkbox, spritefont, cursor) -Input (mouse, keyboard) -Other necessary util classes (rectangle, point, camera, assets, mysql, etc) Note, that the framework is under heavy development, therefore there are mistakes, unoptimised and messy code sections. Furthermore, CSprite and every UI element will be recoded, they are just ugly at this time. Input will be rethinked too.
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