资 源 简 介
A collection of stand-alone classes for OpenGL 2.0 written in C++. The C-API of OpenGL is encapsulated in easy to use classes, so the programmer (you) can work more on the problem than on managing OpenGL. The code is platform independent.
Sample classes include are framebuffer objects (both in 8bit RGBA and fp16 float point variants) and shaders.
With the latest release a basic implementation in python has been added (Whee! :D)