OpenGL中用3dsmax的类,就可以在OpenGL中直接使用3dsmax模型,而不用在OpenGL中极其复杂的建模了-3dsmax using the OpenGL category, we can use OpenGL directly 3dsmax model, and not in OpenGL extremely complex modeling of
SHOW FULL COLUMNS FROM `jrk_downrecords` [ RunTime:0.002096s ]
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SHOW FULL COLUMNS FROM `jrk_tagrecords` [ RunTime:0.001989s ]
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SHOW FULL COLUMNS FROM `jrk_member` [ RunTime:0.002228s ]
SELECT `id`,`username`,`userhead`,`usertime` FROM `jrk_member` WHERE `status` = 1 ORDER BY `usertime` DESC LIMIT 10 [ RunTime:0.003644s ]
SHOW FULL COLUMNS FROM `jrk_searchrecords` [ RunTime:0.001901s ]
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SHOW FULL COLUMNS FROM `jrk_articles` [ RunTime:0.002358s ]
UPDATE `jrk_articles` SET `hits` = 1 WHERE `id` = 320590 [ RunTime:0.002393s ]