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wadlib

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  • 上传时间:2021-06-30
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This project was moved to github: https://github.com/bcsanches/wadlib Tools for converting Doom maps to 3d meshes, the project aim to create a conversion tool to convert doom maps, textures, etc, to modern formats, to allow the rendering in modern APIs. This is not a Doom port, just a tool for creating triangle meshes from doom maps and playing with it on modern engines. Supports: * Levels loading and rendering * GL Nodes - http://glbsp.sourceforge.net/ * Flats exportation, per level or all flats * Wall textures exportation, per level or all textures * Wall exportation to Ogre Mesh In progress: * Exports floors and ceilings * Exports movable parts (doors, elevators, etc) as separated meshes http://wadlib.googlecode.com/files/wadlib_20120422.JPG
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