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ricochetsourcemod

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Ricochet: Source The basic gameplay of Ricochet is this: Payers jump between neon-lit platforms suspended above an abyss, and shoot discs at one another, trying to push the opponent off the platform and into the depths. Ricochet exists in both GoldSrc (HL1) and Source (HL2) engines. The first version of the game, designed in Goldrc, was created by Valve Software. The second version, created in Source, was created by us, the third party developer (MOD). Release a1.1 News (01/27/10) After 6 weeks of hard work, I am proud to announce the release of Ricochet: Source a1.1. It was a learning experience for most of us, and the team is satisfied with the result. We picked the mod off the ground and it has gathered a lot of attention. We even managed to get Lozh back around to chip in, which is great. The current build was put out to fix many bugs in the first release, offer new maps, and have fully skinned models.

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RicochetSource
sound
scripts
resource
models
media
materials
mapsrc
maps
FGD
cfg
bin
format
detail.vbsp
gameinfo.txt
lights.rad
mapcycle.txt
maplist.txt
motd.txt
NEW_CONSOLE_COMMANDS.csv
README.txt
serverconfig.vdf
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