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一个框架来帮助使用slick2d图书馆开发游戏

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VERSION 1.0 RELEASED UPDATE : Documentation FINALLY updated ** UPDATE : Initial example created** Entity Based The framework is primarily an implementation of the Entity paradigm using the Slick2d game engine. Entities are composed by states and actions, states contain the entity data, actions perform the game functionality based on the entity states. These entities communicate via actions, launched when needed and die when the action is no longer needed. As an example of this, think on a movement action, when the input is received from a keyboard, a movement action is launched to perform that movement, when the game avatar reaches the target the movement actions is destroyed and the avatar stops. Managers A set of managers exist
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