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您现在的位置是:虫虫源码 > 其他 > 可视化应用程序,轻松创建碰撞复杂的多边形,在游戏中的碰撞测试

可视化应用程序,轻松创建碰撞复杂的多边形,在游戏中的碰撞测试

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Introduction Physics Body Editor (previously known as box2d-editor) lets you import your game images and easily define collision outlines for them. These outlines are automatically transformed into multiple convex polygons to fit physics engines requirements. Then, an in-game loader can be used to retrieve the collision data from the saved files and build your bodies in just with as few lines of code as possible. The editor is engine-independent. Therefore, it may be compatible with any physics engine, like Box2D, Chipmunk, Farseer, etc. All you have to do is to write a custom loader for your preferred engine implementation if there is none already provided. NOTE: if you indeed write a custom loader, I would love you to share it with other people. Send it to me at aurelien

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loaders
libgdx
test-me!
gfx
test.json
physics-body-editor.jar
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