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收集的源代码在OpenGL实现布料模拟算法

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We have moved to github: https://github.com/mmmovania/opencloth Introduction Introducing an OpenGL based cloth simulation code base. We implement all of the existing cloth simulation algorithms in as simplistic an approach as possible so that learners may know exactly what is needed to get a cloth simulation system up and running in OpenGL with a minimum of fuss. OpenCloth project has been initiated with a view that it may help beginners and researchers alike to implement the basic algorithms for cloth simulation using OpenGL API. It is not intended as another library that you can plugin into your game engine directly. Rather, you can learn from it and then implement a technique or two in you own game/physics engine. With a little bit of effort, it should be straight forward to implement the discussed algorithms on other platforms and Graphics API. Focus is on how to handle the bare minimum required to implement the techniques. Rather than wrapping code into clas

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bin
cudart32_31_9.dll
freeglut.dll
glew32.dll
OpenCloth_CoRotated_Linear_FEM.exe
OpenCloth_ExplicitEuler.exe
OpenCloth_ExplicitEuler_Wind.exe
OpenCloth_IMEX.exe
OpenCloth_Implicit.exe
OpenCloth_ImplicitEuler.exe
OpenCloth_MeshlessFEM.exe
OpenCloth_PositionBasedDynamics.exe
OpenCloth_SemiImplicit.exe
OpenCloth_Verlet.exe
OpenCloth_Verlet_CUDA.exe
OpenCloth_Verlet_GLSL(GPGPU).exe
shaders
verlet.cu
verlet_kernel.cl
verlet_kernel.cu
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