资 源 简 介
egllite 目标是提供opengl es 3.0的完全软件实现.在主机平台上还提供转换到opengl 3.3+ shader的功能以利用硬件加速.gui库使用opengl es的基本光栅化功能(点,线,三角形);以便条件允许时直接利用硬件加速.
Egllite goal is to provide complete software implementation of OpenGL ES 3. on host platforms also provide conversion functions to take advantage of hardware acceleration of OpenGL 3.3+. GUI library uses the OpenGL ES basic rasterization features (points, lines, triangles); to have direct access to hardware acceleration when conditions allow.