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CompSci 108 Spring 2011 course project: VOOGA

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This project is designed to ease the creation, development, deployment, and playing of arcade-style 2D video games, often called casual games. Video games have many common characteristics that can be shared as a common design framework so that creating a new game requires only creating things specific to it. Common aspects, e.g., models, scoreboards, timers, splash screens, levels, rules, interactions, etc., should be factored out into a reusable game engine that generally supports those games that have some continuous movement (by either the player or the enemies), some goals that allow the player to advance through a series of levels, and a separate goal which causes the game to end. At a high level, this software system allows game designers (i.e., people with minimal programming skills) to create, deploy, and advertise new video games allows users (i.e., people with no programming skills) to play, discuss, rate, and mod available games
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